APP SOCIAL

App Social

AppSocial was one of twenty companies selected to showcase for investors from among dozens of applicants in the British Columbia region.  The Forum has invited Venture Capitalists and Angel Investors from across the region and in the US to meet the presenting companies.

Smart Apps for Today’s Oilfield Workers

best oilfield app fuelledPetroleum is a very important commodity that oil-rich countries are lucky to have. However, due to the ever decreasing volume in their reservoir, many major supplier of oil has futures that are slowly dwindling down. This is because the future in the oil industry these days is the ability to explore, identify, drill, and recover oil from remote locations that are not exactly easy to get. This has made oilfield workers of today rather busy as the shortage of experienced individuals in the industry is rather becoming apparent.

The generation of workers who are in their 40s and 50s are slowly making their way into retirement, leaving highly inexperienced workers out to fend for themselves, even though they are the most likely candidates to fill in the vacant positions left by those retiring from the craft. Fortunately for the people of today, they can always rely on technology to supplement their lack of experience with knowledge that is easily within their grasps. The availability of smart devices has enabled those in the oil industry to create some of the best oilfield app which workers can download and use when necessary.

The readily available smart devices like tablets and smartphones can have oilfield apps downloaded and running in them. Depending on the app being used, some are capable of providing important glossary of terms that are used in the oilfield industry. Then there are other apps that are helpful in a way that they help to minimize the need to convert different oil-related computations such as their weight and volume from metric to English and vice versa. There are also apps that provide different calculation works like the volume capacity within a pipe and other relevant stuff that will be needed by those working in the oilfield. Thanks to these oilfield apps, new generations can actively take on the challenges left by their predecessors in the oilfield industry.

iPhone has leapfrogged Windows Mobile

According to TechCrunch, Apple’s iPhone has now surpassed Windows Mobile as a smartphone OS in raw market share.

Of course, looking more closely at the bar graph reveals the real story, which is that platforms like Palm, Symbian and Windows Mobile are very much losing steam in the face of the growth of RIM and Apple.

Android, which is in its infancy as a consumer platform, and which had not been particularly well-supported by marketing until the splashy launch of the Droid, has yet to really start rolling, but we suspect it’ll get there sometime in 2010.

If you’re building mobile apps you’ve got to be cautious about picking a platform.  Apple and RIM are clear winners, Android (google) is definitely one to watch… and Palm or Windows Mobile could again be contenders if they affect a turnaround.

The clear trendline to success, though, is embracing the consumer’s purchase decision of a mobile phone.  For Microsoft, twisting the arms of customers via their employers has always been a doomed strategy.  This palpable shift by RIM away from Enterprise sales to the Consumer channel, which has been underway for at least two years, accounts for most of their growth, and of course Apple’s iPhone is a consumer pure-play, although their Exchange compatibility is at least a nod toward the overlords of the IT department.

Mobile technology is a personal choice.  Ignore it at your peril, smartphone vendors.

AppSocial places 2nd at 2009 Fusion Forum

As we noted last week in our blog, AppSocial was among 20 companies selected to pitch the investors and media attending Vancouver’s Fusion Forum on November 12, 2009.  Fortunately, the company and our CEO Ian Andrew Bell made the grade and were among the 10 finalists chosen by those investors for follow-on meetings and discussions.

AppSocial was also chosen as first runner-up for “Best In Show” by the investors attending the Fusion Forum, the second time in three years that Bell has garnered this award (previously, this was for Something Simpler Systems).  Those winners were announced the evening of November 12.

“It’s an honour to be chosen among such a great group of companies, people and ideas,” said AppSocial CEO Ian Andrew Bell.  “The stiff competition this year bodes well not only for investors but also for the health of the Canadian new media scene.”

The Fusion Forum is an annual investor conference held in Vancouver which invites a selection of qualifying Canadian new media and technology ventures to present their plans to an audience of global investors pursuant to financing.  Organized by New Media BC, and supported by the Canadian National Research Council, and Foreign Affairs and International Trade Canada, the Fusion Forum has an 11-year history of presenting the nation’s best and brightest early stage ventures to the investment audience.

APPSOCIAL MEDIA LAUNCHES TINGLE.COM WITH VANCOUVER OPEN BETA

World’s most advanced mobile dating application for the iPhone hits the streets in Vancouver test market featuring voice and text chat, location-based discovery, and a host of female-friendly features.

VANCOUVER, BC February 9, 2011 – Vancouver-based mobile application developer AppSocial Media today announced the release of their flagship iPhone app, TINGLE.  After 18 months under development, the AppSocial team has created a network and application designed to significantly advance the state-of-the art in online dating.

TINGLE, available at tingle.com or via the Canadian iTunes App Store, delivers a fully-mobilized online dating experience for busy city-dwelling singles.  Among the service’s key features are location-based discovery (the ability to meet others based on proximity), real-time voice and text chat (which allows users to communicate easily without sharing their phone number) and in-app messaging (which means users don’t need to share their email addresses).

The result is that TINGLE is engaging, easy-to-use, and presents an enjoyable experience for men and women alike.  The company, which is backed by Vancouver-based angel investors and has 11 employees and contractors, focuses on delivering a positive and enjoyable user experience that is decidedly female-friendly.  Founders canvassed more than 350 women in-depth in designing the service.

In January, the Manhunt gay dating app for the iPhone signed up 175,000 users in its first month.  “This signals that users are voting with their fingers, and that they prefer mobile devices running apps to desktop computers with web browsers for flirting and socializing,” said company founder Ian Andrew Bell, “We’re fortunate to be at the crest of what will be a massive behavioural change for online dating.”

In addition, the service adds a number of overt and covert mechanisms to inhibit spam, message blasting, and other abuses which afflict web-based dating networks and lead to high user churn.  “Ninety-seven percent of message volume on most of the larger online dating networks flows to fewer than five percent of the users,” adds Bell, “It’s a discouraging aspect of the online dating experience that we knew we would have to remedy – particularly as we are a mobile app and don’t want to be constantly chirping  and beeping in users’ pockets and purses.”

The company will test TINGLE in Vancouver for a number of weeks prior to broader launches in the US and Canada this spring, with availability in Europe, South America, and Asia to follow this fall.

AppSocial to pitch at Fusion Forum

AppSocial has been selected to pitch at the Fusion Forum in Vancouver, Canada on November 12th & 13th.  AppSocial was one of twenty companies selected to showcase for investors from among dozens of applicants in the British Columbia region.  The Forum has invited Venture Capitalists and Angel Investors from across the region and in the US to meet the presenting companies.  From among the 20 presenters, 10 will be invited to private sessions with investors on the 13th of November.

This represents a great step forward and we’re excited to share some (though not all) of our plans with the crowd.

iPhones are from Venus..

Retrevo announced the results of a study last week that we originally missed.  This is ever-so-slightly off other studies we’ve seen, but is well within the margin of error.  iPhones, and even Blackberries, are quite gender-balanced.

… they followed up that data with the revelation this week that 1 in 3 iPhone users has broken up with a partner via text message or email.  iPhone owners also prefered cool gadgets over a college degree three to one in their potential life partners and that if their partner had out-of-date gadgets, it would be a turnoff. Compared with other cell phone users, iPhone owners are more likely to see themselves as media buffs, extroverts, and intellectuals.

World Of Goo publishers try the Radiohead Model

2D Boy, publishers of innovative indie game World of Goo have released the results of their week-long first birthday pricing experiment, where they asked customers to pay exactly as much as they wanted for the game (which is awesome and addictive, by the way) via their web site (which bills thru PayPal).  The company previously estimated that their game had a 90% piracy rate.

The results are revealing:  the cumulative average price paid was $2.03 over the week.  This certainly validates the $1.99 (or more) that many games charge on Apple’s App Store.  More interestingly, the hubbub generated by this “Radiohead Pricing Model” spilled over to sales of their game on another distribution network, Steam, driving them up by 40%.

Pricing a game, application, or other product or service is always very hard… and it takes lots of focus testing and customer interaction to get a sense for how they value a service.  This is made even worse by the fact that your customers aren’t even always honest with you or with themselves.

What’s been overlooked here is that these guys earned $100K in one week, putting their product into the hands of 50,000 users.  That’s amazingly impressive for an indie studio.  No wonder they’re extending the experiment for another week.  Kudos for such a small team that had the courage to break new ground in this area.

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